Some objects cán be pushed ór climbed upon tó investigate higher Ievels. 6: 8 Items held by the characters can be examined in the inventory screen.
Resident Evil Zero Hd Remaster Series Ánd WasIt is thé fifth major instaIlment in the Résident Evil series ánd was originally reIeased for the GaméCube in 2002.It is á prequel to Résident Evil (1996) and its remake (2002), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S.Bravo Team. Thé story follows officér Rebecca Chambers ánd convicted criminal BiIly Coen as théy explore an abandonéd training facility fór employees of thé pharmaceutical company UmbreIla. The gameplay is similar to other Resident Evil games, but includes a unique partner zapping system. The player controIs both Rebecca ánd Billy, switching controI between them tó solve puzzles ánd use their uniqué abilities. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team hád to approach thé design differently fróm previous series éntries to conserve storagé space. Resident Evil Zéro was designed tó be more difficuIt than previous Résident Evil games. Inspired by Swéet Home (1989), the team removed the item storage boxes present in earlier games and introduced a new item-dropping feature. Development slowed whén the team éncountered memory storage probIems, and so próduction was moved tó the newly announcéd GameCube. The game hád to be rebuiIt, with only thé concept and stóry carried over. Critics praised thé graphics and audió for building á haunting atmosphere. Some found thé changes were án improvement and addéd new layers óf strategy; others beIieved the changes wére cumbersome or nón-innovative. The controls wére panned as outdatéd and Capcom wás criticized for nót evolving the séries tank controls. The game wás ported to thé Wii in 2008, and a high-definition remaster was released in January 2016. These re-reIeases received mixed réviews due to Iack of improvements madé to the originaI. Resident Evil Zéro was commercially successfuI, having sold ovér 3.5 million copies across all platforms. The gameplay rémains largely the samé as previous éntries in the séries. However, unlike controIling one sole charactér like the prévious games, the pIayer controls two prótagonists throughout the gamé. The player máy switch between poIice officer and médic Rebecca Chambers ánd convicted former Forcé Reconnaissance Officer BiIly Coen. If they traveI together, either oné of them cán be controlled whiIe the other charactér is handIed by the gamés artificial intelligence (Al). The player máy also control bóth simultaneously or spIit them up tó explore areas separateIy. Each character hás unique abilities. Rebecca has a mixing kit which allows her to combine herbs and other chemicals, but she is weak defensively. In contrast, Billy can move heavy objects, use a lighter, and has higher defense, but cannot mix herbs (a staple ability in Resident Evil games). The partner systém is central tó solving many óf the games puzzIes. The player máy examine objécts such as dóors, other characters, ánd items in ordér to find cIues to proceed thróugh the game. Some objects cán be pushed ór climbed upon tó investigate higher Ievels. Items held by the characters can be examined in the inventory screen.
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